Video gratis How to create an App bundle on Mac OS X (OSG) (part 1 of 2)
Video de This demonstrates how to create an application that is completely self-contained and is drag-and-droppable/relocatable Frameworks, PlugIns, and Resources are embedded in the app bundle, thus avoiding the need for installers and avoiding issues like dll-hell There is also a quick demonstration on how to enable Universal Binary building at 1546
This clip had to be split into two parts because of the YouTube 10-minute limit Part 2 can be found here
http//wwwyoutubecom/watch?v=xj9dOdo2LSM
This was originally part of a 4-part video series to get going with OpenSceneGraph on Mac OS X
OpenSceneGraph may be found at
http//wwwopenscenegraphorg
The original video tutorials were found at
http//wwwopenscenegraphorg/projects/osg/wiki/Support/Tutorials/MacOSXTips
Wow, the YouTube low-res really makes the screencast nearly useless You might try the above link for the original higher-res videos Or if you have an AppleTV (or maybe an iPhone), you might be able to pull more directly from the original higher res H264 submission This movie was recorded at an even higher resolution than the first 3 parts so the resolution cap is even more detrimental
OpenSceneGraph OSG OpenGL MacOSX Mac OS Tutorial QuickStart Xcode app bundle application app Universal Binaries Binary HowTo frameworks plugins resources screencast screen cast