Video de IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games Ray-tracing is the rendering technique used by the film industry and is considered to complex for today's game systems The code was written using IBM Cell SDK 20 on Linux The iRT is totally scalable and only requires one Cell SPE to run More PS3s = More SPEs = Higher client frame rates All images are at least 720p 4x multi-sampled, with dynamic light sources, procedurally generated atmosphere, and dynamic shadows
Sorry about the bad camera microphone
Download raytracer at
http//wwwalphaworksibmcom/tech/irt
Here's a link to the model we used
http//wwwturbosquidcom/FullPreview/Indexcfm/ID/249122
Playstation3 PS3 Raytracing Raycasting Cell graphics SPE Linux rendering
Comentarios del video
1
kamego84 Raytracing is a technique that uses algorithms to illustrate how light...
2
Jugix What are the folk at Pixar animation studios wating for? Go get yourse...
3
Liquideagle Yay, make fun of his voice because we have nothing constructive to add...
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regged Its not the dam light, its the shadow from the light, the shadow is re...
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kboogie385 yeah, imagine a game running on the PS3 through Linux or some other wa...